Take a look at this still frame I grabbed from the NASA Atlas V launch containing the Mars rover payload, Curiosity. Do you see the blockiness and smudges throughout the entire still frame, especially in the smoke plumes and buildings surrounding the rocket?
rocket launch 1080p vs 720p
DOWNLOAD: https://tinourl.com/2vEA0M
Do you think that frame-rate is more important than resolution in a game like Rocket League? Or would you have liked to have seen the game support 1080p in docked mode? Let us know by launching your car towards the comments area in the hope of scoring a goal.
If I know anything about Psyonix, it's that if there's any way they can feasibly do 1080p60 now or in the future, they'll do it. The 60fps update on PS4 was a genuine gamechanger so I'm happy to see it prioritized on Switch as well. Just because 1080 isn't supported at launch doesn't mean it won't ever happen.
@iChadman The Switch's specs don't all increase to the same degree when docked. Even with a 2-2.5x increase in shader performance, it's memory speed only goes up 20% which doesn't insure that a game that runs in 720p in handheld mode can climb to 1080p in TV mode. Even TV mode, the Switch doesn't have much more bandwidth than the PS3 or 360 had available to them and they were 720p consoles.
@myownfriend I do and after countless games in 720p, 900p and 1080p I still can't see much of difference if any. Whether it looked good or crap depended on how well it ran, the art style used or what was happening on screen.
At launch, the focus was getting Rocket League running at 60 FPS, which dynamically changed the resolution from 720p to 576p, usually being on the higher side when docked and the lower side in handheld mode. Now, the choice is left to the players between performance mode and quality mode.
In performance mode, the resolution is 900p when docked, 720p in handheld, and 60 FPS. There is some dynamic resolution scaling to keep the framerate up, but Psyonix describes it as infrequent. Quality mode bumps the docked resolution up to 1080p, 720p handheld, and 30 FPS. The trade off here is getting more and better visual effects during the game, like lensflare, dynamic shadows, depth of field, and more.
1. Glue the payload bay base into the payload tube.--Glue it well. We have removed a lot of the wood and it will need a secure bond.--Make sure the base is glued into the correct end of the payload tube, since the hole for the lens will not be centered along the length of the tube!!2. Make sure the nose cone has a very snug fit in the payload tube, but is still removable. If necessary, wrap the wood section that is inserted into the payload tube with masking tape until a good fit is achieved.--This is important because once the rocket is launched and the parachute is deployed, the nose cone will be pointing DOWN and it will be the only thing holding the camera in the payload bay!! The nose cone should fit tightly, yet it must still be removable by hand without damaging the rocket.
1. Fully charge the camera battery2. Insert Micro SD card into camera3. Test camera to make sure it works and view the test videos on a computer. Familiarize yourself with the buttons and function indicator lights.You'll want to practice inserting the camera into the rocket before launch day. It can be tricky and you'll be recording video the whole time you install the camera when you film a launch.1. Perform all prep on the rocket necessary for launch (recovery wadding, load parachute, load engine, insert igniter, etc)2. Turn on camera3. Start the recording4. Place camera inside payload bay tube5. Maneuver the lens to point through the lens hole of the payload bay tube6. While lens is in place, tightly compress 1 ear plug as you would when inserting it into your ear and insert it vertically between the payload bay tube wall and the camera circuit board on the side of the circuit board away from the camera lens. Let it expand.7. Compress 1 more ear plug and insert it vertically as best you can between back of camera lens/sensor and camera circuit board. Let it expand.8. Use more earplugs if needed to hold the camera lens and circuit board in place.9. Once camera is secured with ear plugs, insert the nose cone into payload bay tube.You are recording and ready for launch!
Yes, that's real possibility I didn't consider! That is very doable and adds a lot of flexibility to the rocket. The lens is tiny so a small mirror should do. This would also give the rocket better balance than strapping the entire camera to the outside of the rocket. I may look into engineering this and post instructions later. One possibility I'm imagining is to set up the mirror such that it allows the camera to view downwards for launch, and after parachute deployment (when the camera & mirror would hang upside down and film the sky) the mirror moves out of the way to allow a horizontal view towards the horizon during descent. The mirror would be mounted to use gravity and launch forces hold it in place, and inverting it would move the mirror out of the way. The mirror just needs to be movable yet attached to the rocket.
You'd be surprised how little a camera strapped to the outside will affect the rocket's flight. I've launched some 4' long rockets on Aerotech F class motors and they easily break 1000 feet. Still, I like how you mounted it inside the body of the rocket. If I had a little more time, I'd have attempted something similar.
Whether your imaging needs encompass broadcasts of rapidly moving sports events, the production of commercials, a music video, an award-winning documentary, monitoring a rocket launch, or possibly you are an innovative cinematographer working on a special film project that needs "a new look" to tell the story, the flexibility and virtually limitless control of the Phantom HD GOLD will provide you with unforgettable footage.
Smart Tools Managing Frame rates to produce different visual effects: The Phantom HD GOLD allows the user to select any frame rate from 1 to 1,000 fps in increments of one frame-per-second at HD resolution. Incrementing the frame rate by a small amount, moves the scene to a slightly future viewpoint. Incrementing the frame rate by a larger amount moves the scene to some long passing moment in time. Managing the shutter speed: Having a variable-to-1/500,000-second shutter speed and a radically adjustable framing rate, the user has seamless control of the duration, speed and time of a story element. Managing the output: The Phantom HD GOLD can be configured for "live" broadcast or studio production and has a continuous video output that includes HD (720p, 1080p, 1080i) standards. Multiple triggering and recording modes can also be tailored to your application.
The missile vehicle may be a self-propelled unit or the missile holder/launcher may be on a trailer towed by a prime mover. They are used in the military forces of a number of countries in the world. Long missiles are commonly transported parallel to the ground on these vehicles, but elevated into an inclined or vertical position for launching. Missile vehicles include transporter erector launchers (TEL) and multiple rocket launchers (MRL) such as the Patriot missile system. Single or dual missile vehicles often transport their missiles uncovered. The missile batteries of multiple rocket launchers often hold their missiles inside tubular or rectangular canisters for each missile, from which the missiles or rockets can be launched (or fired, in other words). Many missile trucks use pneumatic (air-filled) tires, although they may be large and specialized for offroad travel. However, some missile vehicles use tractor crawler drive similar to that of a tank.
The Katyusha rocket launcher was an early launcher mostly mounted on missile trucks used by the Soviet Union during World War II. In turn, the US produced in World War II the T34 Calliope missile-launching vehicle in limited quantities by attaching a multiple-missile battery atop an M4 Sherman tank.
The most powerful rocket ever built by NASA, SLS is the vehicle that will be used to launch missions beyond Low Earth Orbit (LEO). More powerful than the Saturn V moon rocket, SLS will enable astronauts to begin their journey to explore destinations far into the solar system.
While you could of course simply scale up 720p to fill a 4K screen, the results often aren't flattering. Games at this resolution tend to look blurry and soft, with the scaling tech to preserve sharpness absent on many TVs. 1080p and above content fares better, so that's what we'll be targeting here - at a minimum, around double the pixels of the Steam Deck's internal display. A true native 4K is going to elude us except in simple titles, but we should be able to push image quality quite a bit regardless.
Using a calibration image and the frame taken near the apogee, you can work out the distance from the rocket to that object on the ground. If this object is directly below the rocket, then this distance will be equal to the rocket altitude. If not, then the distance will be larger than the maximum flight altitude since this method measures the distance to the object, not the altitude. If you prepare the launch site for altitude measurement in advance, it is convenient to place two sets of highly visible markers at several places to make sure the rocket camera sees at least one of the sets.
To get an estimation of your rocket altitude, the camera should take a video of a known size object while the rocket is almost at its apogee and the camera is still pointed down. For our experiment described below, we did not prepare any special markers on the ground, so we used the distance between the launch pad marked with an orange triangle and the launch controller. This distance was 17 feet or 5.2 meters. 2ff7e9595c
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